Thread:KaoNinjaratzu/@comment-25694917-20150120001918/@comment-25779330-20150127183859

1. Becoming a Starmaninjian

The Transformation is actually pretty painless and natural. Because the human will no longer be in their original body, they're going to "forget" about what it felt like to be a human and suddenly know what it feels like to be a Starmaninjian. You may still have your memories and personality that identifies who you are, but depending on what level of Starmaninjian you want to be, there are various tests and evaluations that Siberia and Kiara put the person through to see if they would be a regular Starmaninjian or would qualify for  being a "Starmaninjian Goddess".

2. Mastering the Elements

This is actually going to be a HUGE part of the website and is kind of one of the biggest goals, but I'll focus on how they naturallly learn them for now.

To start, you have a choice of any element you can learn and you can potentially learn them all, but because of the way learning an element works, the more elements you try to master at once, the longer it'll take to actually "Master" each element. Mathematically, it uses a system like the "Skill point system". Basically you train by using an element and as you "Level up" you can invest the skill point into a particular element. Some elements require more points than others to start leveling up though. Every time you get a skill point, you must use more magic to get enough EXP to get more skill points. So it gets exponential.

Now, the best way to start learning an element is to simply talk to a Starmaninjian who already knows the element, or find an area that exposes you to the element, or simply make one up. If you feel there's some kind of energy that you want to bee able to manipulate as a unique element, Rainbow Manan, the Goddess of the Elements can make that element real for you. Finding the Elemental Masters is the best way to really learn an element since the Elemental Masters can control every aspect of an element and even show you how to overcome the element's weakness (e.g. using Fire so extreme, it evaporates the water before it even reaches, or having grass so moist, it suppresses the fire that could burn it).

If you have no elemental affinity, you default to Physical since that's something that anyone could do. Some Starmaninjians use science and weapons for battle (like Gene Scinamal), rather than using thier body.

As for time it takes to learn/master an element.

It doesnt' take much time to learn an element. You can learn to summon a finger sized rock, or breathe an ember of fire very easily and within minutes after your birth actually. You must keep training your particular element to get to the point where you can literally summon flames that engulf an entire mountain or a blizzard that turns a desert to a tundra, and Mastering an element can take upwards of 300 or so years if you train every second. typically 500 years though, which is why most of the elemental Masters are 2000 years old. That's assuming you only focus on one element. If you want to focus on a second one, it actually takes more than twice as long. So now that you mastered one element it takes about 800 more years to master a second element, and then like 1100 years, and so on and so forth...and those are assuming the easy ones. Exotica Plasmenergy, the Master of Plasma, took over 5000 years to master Plasma, which is tied with Cosmic for the hardest Element to master in the Universe (because it literally deals with manipulating energy in it's purest form, just as Cosmic controls matter and time). There is no elemental Master of Cosmic yet even, Dragon Starkyd is good at it, but he's a special case, and Starlight/Darkstar are goddesses and therefore are exempt from the rule. It will take many years to master Cosmic.

The high year numbers sound VERY daunting, but it is something you just keep working towards. Starmaninjian live forever, so there's plenty of time to grow and find new ways to develop. ANd plus the long time it takes to master an element gives you time to figure out your own niche for each element. This is the way the Starmaninjians do it. In the virtual simulation, it'll take FAR less time. To compare, it takes about a million years to master EVERY Starmaninjian element, but in the game, it'll take about 2 or 3 years of playing every day because it's greatly simplified. Giving birth to a child, due to the way reincarnation works, and mating with people who know other elements will speed up the process though. Which is why Starmaninjians tend to encourage a lot of mating.

To learn signature moves, just befriend certain Starmaninjians and they'll teach you some of their moves. Most moves you can come up with yourself though. Just use your brain to picture what kind of move you want to summon, then use your body to channel that energy so you generate the type of move you want. The Power and intensity of the move is based heavily on how good you are at the element though.

And yes, certain species can naturally do certain things easier than others. Tazyas and Aerodranans can fly wthout having to learn Wind (they kind of learn it by default though) and if you're born and raised in a certain environment, you'll find said elements easier to learn, like being born near water makes water an easier element to practice and learn. Some of the harder elements like Psychic and such have to be learned manually though.

Psychic is an interesting element, but doesn't entirely have to do with mind control. It mostly has to do with manipulating things around the area with the mind and altering the perspective of anyone within a bubble. It is VERY difficult to learn and master though, as Psylence Psywave is one of the few Starmaninjians in the Universe who can actually do stuff like that, as well as Amoura (who learned it to help her disguise), and eventually Raisha, who learns it so she can make up for the fact that she's blind. Most Psychic Starmaninjians tend to be feral, since their hands are used for balance typically.

and All Starmaninjians can shapeshift actually. Most keep their default forms, but in the basis of freedom, you can be anything you want to be within reason, which just makes things easier for visitors and even STarmaninjians who wish to explore certain areas without their otherwise natural bodies getting in the way (e.g. shrinking their bodies down to manuver easier, or developing a voluptuous appearance for attractiveness.)