Thread:KaoNinjaratzu/@comment-25694917-20150121045103/@comment-25694917-20150214174832

Okay, I will say early on that all of this is entirely or at least partially based on entries in the scp website, which I will mention. So.. it's not original. Maybe one could say jets like blatant advertising. But I thought it might fit, even if it's only as a slight inspiration that you can make something new off of. - How about this. A travelling shop of curiosities, of sorts. It's like it's own universe, but not really in the sense that it appears randomly in existing starmaninjian planets. Possible, since it mostly consists of (strange) items or entities.

It will be managed by its own deity, which is responsible for the creation and management of the items in its universe, along with anything related to items in its own universe goes. This includes foreign Starmaninjians or objects that happen to be using one of its objects, depending on the object's properties. It will have little power to interfere with anything unrelated to it's universe. I may draw this one.. eventually.

It isn't really a shop in the concrete sense that everything is collected in one space or one building like an actual shop, just that they're made from common origins. And that most of them roughly appear in the same area at a time, just not all conveniently bunched together, unless it is a wide open field of some sort. For example, in the city, one item may appear at one end of the city, while a different item may appear in a completely different area of the same city.

Each item will have some instruction paper or notice nearby to give interested individuals a rough idea of what they're interacting with, even if the instructions have to be conveyed telepathically. Descriptions will be included in each entry below. The descriptions will not always convey every little detail, mostly just enough to get the idea across.

If an individual doesn't want the item anymore in a genuine manner (item causes too much trouble for him or her), the deity in charge will take it away from him or her, and return the item to its dormant state. The item will then join other unused items in their "travelling shop" state.

Well, I'll start with two for now;

1. SCP0019 - Monster Pot. Description: A portable pot that spawns enemies to practice against. - It's a pot. It won't do anything if not activated, but if an individual approaches with the intent to use it (after receiving instructions), it will consistently spawn monsters.

The monster are tiny, skinny creatures of about 3 feet in height. They will always be hostile to anything around them, and will attempt to kill and eat said entities. They don't live very long, and each monster if left alone will die after 24 hours, even if it has eaten something. Technically, they don't even have a digestive system.

Their strength will be about 60-80% the battle capabilities of the user. They don't use magic, they are exclusively physical types. They do adapt to their environment though. For example, if they are spawned in mid air, they will be able to fly.

At 0 degrees Celsius, the pot spawns monsters at a rate of one per hour. The rate increases as the temperature decreases or increases accordingly. The pot will spawn a lot of monsters if touched or moved around. If the pot is attacked, or an attempt is made to destroy it, monsters will flood out of it to attack the attacker, or simply in defence if the attacker is unreachable.

If the pot is turned upside down or knocked to its side, monsters will "spill out" of the jar as if they were water or something.

- 2. SCP 0021 - Dragon Tattoo Description: A 2D dragon that lives on your skin. It will move around and play like a real living thing, but watch out, as it might eat other tattoos, or even the color of your fur/scales! It's a painful pet to rear though. It will hurt you just by moving around. Though it will make you tougher against other types of pain. It can only move throughout your skin, but if you want to keep him with you, be careful when touching other individuals as it might move to a new home; them! --- Individuals will probably know of this through a wandering individual who will sort of talk about the dragon, if nobody else in the planet already has one. If the individual shows interest, the dragon will appear on their skin.

The tattoo can either be of a serpentine dragon, a western one with four limbs and wings, or a wyvern, which has wings and two back legs. It's size may vary according to the individual's desire, though it cannot be too large to move around the individual with ease. Even tattoo living things have standards.

When the tattoo is moving around, the pain the owners feel will match the threshold they are willing to take. This may be a mild itch, or even the sensation of knives cutting at the individual's skin or being burnt with a powerful acid.

The dragon feeds on other tattoos and fur/scale/skin pigments, though it prefers tattoos and will go for those first. When it eats tattoos, it will look as if a part of the tattoo is "bitten away" until it's completely devoured. When eating the tattoo, the original skin/fur color of the individual will remain where the tattoo used to be.

When feeding on skin pigments, the dragon will appear to bite on the users skin or fur or whatever, and swallow it. That parts the dragon eats will turn white. The dragon doesn't actually eat the skin, just it's pigments/color, so it doesn't hurt that way and there's no actual damage to the skin, tough as it is.

The dragon will eat as much as an animal of its size is expected to eat. It doesn't grow, and it doesn't defecate. If starmaninjian's entire body has been already turned white, the dragon will continue feeding on the individual's white skin, turning it into another color. And so on.

The dragon will react to outside stimuli. If it's owner or another individual screams or glares angrily at it, it will either retreat to a less visible body part or growl back at them. If the owner is cold, the dragon will appear to shiver and may curl up to keep itself warm.

It reacts happily when the owner "feeds" it, usually by adding a tattoo to his or her skin. It reacts differently to tattoos that are made differently. Sloppy tattoos with a pen or some sort is quite unappetising. The better the tattoo and the more "permanent" it is, the tastier it is to the dragon.

A side effect of having the dragon is that the individual will be more insensitive or tolerant to pain. Yeah, Starmaninjians already have high defences for the most part, the tattoo just adds more to it. It also increases the individual's stamina. Basically they don't get tired so quickly. These positive effects are proportionate to the amount of pain the individual is willing to take from the dragon's normal movements, and how well the individual has "raised" the dragon.

The dragon's positive effects increase by training in the sense that if you "feed" it good tattoos often and generally be a good master/companion to it, you'll reap more benefits. Of course, being a jerk to it won't increase the positive side effects it provides.

If the dragon dislikes you, it has a higher chance of moving to another individual upon physical contact. It will only move to individuals who are willing to take it, though. Most Starmaninjians will probably be aware of the dragon and it's properties as soon as they see the owner, through telepathy. It's sort of just.. automatic.

If the dragon has been fed enough good tattoos and has a very close bond with its owner, it might even make the owner's skin have certain properties. For example, it can make the owner's skin shock enemies on contact, or poison them, or even have a different texture (bare skin can feel furry or scaly or even prickly), or maybe even make the skin heal others on contact.

The extent of these skin properties depends on how close it is with the owner and how much it is fed tattoos. At first, it will only be able to emit one property of the owner's choice, but it will eventually be able to emit more as it is fed more and grows closer to the owner.

Diminishing returns apply though, similar to mastering elements. Being able to emit a second property will take a lot more food and effort compared to when it learns it's first and so on.

The dragon will in some ways reset when it moves to a different individual. It will remember it's time with its previous owner, if any, and might show signs of PTSD if treated badly. However, any skin effects it has (poison/shock on contact) will not be there on the new owner. The amount of pain the owner will also be readjusted according to the individual.

However, if the dragon is taken away by the deity of its respective universe (if the owner truly wishes it gone and cannot transfer it to anyone else) it will not remember anything before the time it reaches it's new owner.

One dragon is designated per planet. This limit can be broken though if the owner of a dragon moves to another planet that already has an individual with a dragon. Thus, one planet can have two dragons in this way. And the original planet will have none, in which a new dragon will be made available. Therefore, it is possible for a planet to have multiple dragons.

If the owner dies, the dragon may or may not remain on the owner's skin when the owner is revived, depending on how well it's taken care of. If it's close enough to be able to emit two or three different types of properties on the owners skin, it will definitely remain on the owner when he or she is revived. In this case, it will retain all it's abilities and properties.

In the event that the dragon doesn't reappear in the owner's skin upon revival, it will be made available on a suitable planet. It will have no recollection of its previous life or it's owners.

Let's say the dragon is well treated enough to emit a skin property, like poison on contact. If it is mistreated after this point, it will lose it's ability to emit that property after a certain threshold.